Mercenários

mercenaries

Mercenários

Enquanto as nações dos Reinos de Ferro guerreiam entre si mesmas, existem grandes lucros á serem feitos por aqueles que estejam dispostos a arriscar a vida e membros em troca de moedas. Esses mercenários de Immoren são diversos em aparência e abordagens ao combate assim como suas motivações. Muitos deles operam como negócios e utilizam contratos oficiais detalhando suas condutas e sobre quais circunstâncias eles irão vender seus malditos serviços. Outros espadachins de aluguel tem reputações duvidosas como bandidos, assassinos, traidores e piratas. Todos encontram seus serviços em demanda pelos comandantes de Immoren. Nem todos os mercenários são completamente motivados por riquezas ou aventuras; alguns vendem seus serviços para financiar suas agendas privadas ou guerras pessoais.

Apesar das forças mercenárias não serem tão bem supridas como os exércitos dos Reinos de Ferro, eles tem na diversidade a sua força, com grupos de especialistas altamente treinados e exércitos extremamente flexíveis.

mercenaries

 

What are the Contracts anyway?

 

  • The Four Star Syndicate — A crime syndicate that operates in multiple nations while based out of the Five Fingers, this is the broadest Merc contract, allowing almost all of the Merc models to be used. When using this contract you can hire any Mercenary and Minion who’ll work for both or either of Cryx or Khador, Captain Sam MacHorne and her Devildogs as well as Rhupert Carvolo, and Gastone Crosse. It offers no bonuses. Note that Khador allies are allowed to be taken meaning that Kayazy can be included, be it the Assassins or the Eliminators. Those count as mercenary units then.
  • The Highborn Covenant — The resistance of Llael to the invading Khadorian forces. Close to the Four Star syndicate in most respects, but has a bit more manoeuvrability and ranged potential at the cost of being slightly squishier. You can hire any Mercenary and Minion who will work for Cygnar, plus one unit of Cygnaran Arcane Tempest Gun Mages or Long Gunners (who become a Merc unit). All solos in the army gain Advanced Deployment. Here Cygnar allies – so far only Precursor Knights – are allowed and can be fielded as mercenary units.
  • The Searforge Commission — What passes for an army in the Dwarven kingdom of Rhul. As one might expect from a force full of dwarves and ogres, Searforge at first sight is slow and tanky to the extent that they put Khador to shame, equipped with special warjacks which are extremely hard to disable. This contract can take any Rhulic or Ogrun solo and unit – mercenary and minion alike. A Searforge list gets an extra 4″ of deployment zone (nothing to sneeze at when 4″ is pretty much your average SPD stat) and +1 to the FA of all non-character choices (including units, Warjacks, Solos).
  • The Talion Charter — Arr, thar be pirates! Pirates love to stack themselves some synergies; they’re similar to Menoth in that respect, but generally prefer to pour their buffs onto infantry rather than warjacks. You can take any model marked as a Privateer, plus all non-Rhulic warjacks. Talion forces get +1 to the roll to determine who starts the game, and during deployment they can redeploy all their solos after the Advance Deployment is done. The reason to take the Talion Charter is to get Phinneas Shae; the reason to take Phinneas Shae is to take the Commodore Cannon.

 

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